Many here are missing my point.
I am not talking about the inherent advantages of the triple option itself (that the QB can occupy tacklers with those options rather than blockers.)
For example, I am talking about lining up to make it seem you have a numbers advantage on one side to bait the TO to run to that side. Then, you overwhelm that side from the snap. That is certainly "easier said than done" and requires a defense with players fast enough to close the ground given up by lining up to confuse the offense.
You would still have to execute to stop the play, but the defense would have a numbers advantage when the QB was assuming a numbers advantage for the offense.
The wide spread answer makes the most sense. As the defense might penalize itself more by being out of position than it would gain by baiting a particular play.
The biggest advantage I see is the simple fact that the defenses won't see enough TO to justify spending time perfecting a defense designed to exploit it. I am less convinced that an enterprising DC (with a fast and disciplined defense) couldn't devise a defensive reaction to force a TO offense out of its comfort zone.
I think you're on to something there. One of Coach Tenuta's favorite phrases was "make them beat you left handed." ... meaning take away what they are best at (running/slant routes/etc.) and make them beat you with what they aren't very good at. We lived and died by this (we lived a lot more often than we died). Theoretically defenses against this type of offense should stack up against the run and stop it no matter what it takes and tell the secondary it is up to them to make plays against the pass.
The thing is, at Navy, you know teams did EXACTLY that ... stacked to defend the run ... and STILL couldn't stop it ... AGAINST NAVY!!! It worked a lot more often than it didn't. Navy had success with the run even when it was the focus. Then you throw in Navy's success with the pass, with a very below average arm at QB vs. what we should have at QB, and wow, it makes for exciting thoughts.
The thing is also, people keep talking about 1 on 1 matchups. But it's better than that. Try to line up a balanced defense against the balanced Tech Spread formation. Then draw the triple option play with one of the A-backs going in motion toward the play side. You end up with a 7 on 5 matchup in favor of the offense, on either side. For example, if you line up a 5 man front, say a 3-4 scheme, on defense you have an end, an inside backer, an outside backer, a corner, and a safety (this assumes the center can block the nose without help) ... VS. on offense you have a guard, a tackle, an a-back and a WR all blocking, and 3 options to carry the ball - QB, B-back, motioned A-back. There's no good way to defend it. Throw in the variations in blocking shemes, plays, misdirections, and PASSES, and look out!
When the QB can run, an offense can outnumber the defense every time. This is why our Choice/Nesbitt at QB running the ball every time worked last year most of the time even though you knew what was coming. In traditional offenses, the QB is a wasted player on most running plays. Good running QB's will ALWAYS give DC's nightmares at any level.
This is the same reason why West friggin Virginia became an offensive Juggernaut.
I think Coach Tenuta would try to do what you are saying though ... He would line up a certain way and then blitz and stunt (or zone dog) in a way to confuse the QB and offensive line to miss there assignments and fail to execute properly. But then again, you saw what West friggin Virginia did to us in the Gator. We confused them and stopped them at first, but the coaching and players caught up with it eventually and beat us (38 points, mostly in the second half).
When run at a high level of execution (which CPJ is best at), you can't stop it, you can only hope to contain it.
:wow: