Womack's Defense explained:

Don't show this to Willie Martinez. He's apparently unaware of Objective #1 and I'd like him to stay that way.
 
Wow, awesome post. Now I know what the players meant when they said they were playing slow last year cause they had to think about what they were doing to much.
 
This was the most interesting part to me:

A. Two calls are made in the huddle.
Example (Split - Tight)
B. How ToAlign:
1. The bandit, tackle, and stinger travel
together. They always align to the first
call.
2 . The end, nose and wolf travel
together and they always align to the second
call.
C. Our half fronts are taught in two
groups.
1. Words: split, tight, shade, slide,
Texas, force
2. Numbers: oh, ace, deuce, trey
D. Alignments: split and tight.
E. Each call is taught by position that
mirror each of these:
1. Bandit and end
2. Tackle and nose
3. Stinger and wolf
4. Mike fits in the middle and adjusts
according to the call.
F. Declarations: Directional call for setting
the defense:
1. Field: Call to the wide side of the
field.
2. Bench: Call to the short side of the
field.
3. Tight End: Call to the tight end.
4. Flip: Call away from the tight end.
5. Rt/Lt: Call made to the right or left
direction.
G. Combination: Two half fronts make a
full front.

As you can see this half front system
allows us to be very multiple with our stack
and reduced fronts with very little teaching
involved. This system is also very effective
for modifying game plans as well as promoting
creativity and changes on a weekly
or need basis.

Someone like RMover can correct me here, but I believe:

Bandit = strong side defensive end
Tackle = strong side defensive tackle
Stinger = strong side outside LB

End = weak side DE
Nose = weak side DT
Wolf = weak side OLB

Mike is the MLB.

So when we send in defensive alignments we're choosing one alignment for the strong side and one for the weak side, which then combine to make a full defensive front. This allows us to adjust either side (weak / strong) of the defensive front independently during the course of play.

Make sense?


beej67,
never played football but read about it on the internet. :P
 
More translation: (as best as I understand it)

When we want to play a 50 Defense,
we refer to and teach this as Okie. We do
not have to change any personnel. We
slide our front and linebackers to get into
a 5-2 alignment. The bandit and wolf align
in nine techniques. The tackle and end
align in four techniques. The nose aligns
in a zero technique.
When we go with a 5 man front we don't substitute another DL in, we move the weak side OLB up onto the line and slide the rest of the line strongside, adjusting everyone's gap responsibility.

Whip
From an Okie alignment the tackle,
nose, and end slant to the call/field. The
Wolf slants to the call/field. The bandit
plays a nine technique and is responsible
for D gap/drop versus pass. The Mike has
B gap versus run to. Versus run away, he
scrapes, checking cutback. Versus pass,
he has coverage. The stinger has C gap
versus run to. Versus run away, he
scrapes. Versus pass he has coverage.
Whip is a play from the 5 man front. They signal in which way to slant to, and 3 of the linemen plus the Wolf slant that way. The bandit (who I think is the strong side DE, think Michael Johnson here) has gap coverage, or may drop into pass pro depending on how the play develops. The Mike and Stinger's play responsibilities vary depending on how the play develops.

"Bite" is sorta the same thing, but the other direction, rushing the Bandit and dropping the Wolf into gap control / pass pro.


Okie Blitz System
1. Numbering system for gaps to blitz:
A. Even numbers go to call side (field):
2/4/6/8.
B. Odd numbers go away from call
side (boundary): 1/3/5/7.

2. Name lettering system for designated
blitzes. With this system we can take any
combination of players and designate them
as Blitzers.
A. BaM: Bandit and Mike
B. BasS: Bandit and stinger
C. BoW: Bandit and wolf
D. SaM: Stinger and Mike
E. SaW: Stinger and wolf
F. MoW: Mike and wolf
By taking the numbering system and
the name lettering system, we design our
blitzes for a particular game plan. We simply
take the name (example: bow) and designate
what gaps we want them to rush
(example: 87). The defensive front call
would be bow 87. The B in bow corresponds
with the first number in 87, the
eight. In this blitz, the bandit runs the eight
gap. The W in bow corresponds with the
second number in 87, the seven. In this
blitz, the Wolf runs the seven gap.
This is a lot like how Tenuta ran things, as best as I recall. The gaps on the wide side of the field are even numbers, the gaps on the short side are odd numbers, then you have a word that explains who blitzes and some numbers that tell them which gaps to shoot. Pretty simple.

3. Containment and gap rules for the
tackle, nose and end:
That's where crap gets sorta complicated, and I'm going to skip going line by line, but basically that's a system to maintain gap control during blitzes. Each lineman listens for particular numbers, because when those numbers come up their job might change slightly, because they might not have a LB backing them up because that LB is elsewhere blitzing.

The next section is on "Gator" defenses, which are a 3-3-5 alignment that I haven't seen Tech use yet.
 
Back
Top